War Tribes prototype — invitation only.
Unzip to a short path — C:\WarTribes, not somewhere ten folders deep,
and not inside a synced OneDrive folder. Windows still has a 260-character path limit and this build
has deep asset folders.
Straight answer: art. Nothing here is compressed badly — the audio is already streaming Vorbis at 1.8% of the build. It is meshes, textures and animation, in that order. Last measured on the 24 Aug 2026 build: 544.7 MB of user assets inside a 651 MB install.
The four fattest single files, if you want somewhere to start: wt_fire_atlas.png 48.0 MB (now crunch-compressed), SkeletalSystem100.fbx 30.5 MB and VisceralSystem100.fbx 15.1 MB (the anatomy pair — genuinely used, the Clinic's skeleton board reads them), Jesse.glb 18.3 MB.
If you know Unity and want to help cut it down, the levers are mesh compression and LODs on the Synty props, texture max-size on anything that is 4096 and does not need to be, and animation compression on the Mixamo clips. Tell Jesse what you find.